/*
 * Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

const moduleGame = import('./pkg/executor_wasm.js').then(({ default: init, main }) =>
  init().then(() => main)
)
const elementTargetButton = document.querySelector('#button-start')
const elementMain = document.querySelector('#main')

const run = async () => {
  elementTargetButton.removeEventListener('click', run)
  elementMain.remove()

  const context = new AudioContext()

  if (context.state !== 'running') {
    await context.resume()
  }

  return (await moduleGame)()
}

elementTargetButton.addEventListener('click', run, {
  once: true,
  passive: true,
})
